: Posted the alpha release of Evil Dice 2 a fast paced puzzle game with multiple modes. 11/2006 : Windows Vista Ships! I was lucky enough to intern on the Windows Presentation Foundation used in Vista back in 2004 before it became a subsystem of. Favorite race: Free Run on Maple Valley in the Ferrari 330 P4 (S Class). 5/2007 : Forza Motorsport 2 Ships on Xbox 360 ! I worked on this game for about a year in total, mostly doing environment rendering, art-tools and performance. 7/2007 : Joined the code analysis team for XNA, utilizing static code analysis to detect bugs before they happen (now available in the XDK!), and doing run-time performance optimizations on games such as Viva PiƱata for Windows. 10/2007 : Working on PIX (a graphics debugging package included with DirectX in the Windows and Xbox SDKs), and related performance tools. 10/2008: Joined the Microsoft Game Studios Creative and Technical Services team, working on graphics, performance and other publishing topics for first party titles such as Alan Wake. to ensure that Natal based games are truly revolutionary. :Present: Moved to the Project Natal first-party publishing team within Microsoft Game Studios working on game-play prototypes, full body gesture recognition, control schemes, camera systems, etc. Currently I'm working in the Microsoft Game Studios NUI Publishing group on a number of upcoming Kinect titles that will deliver an even more powerful experience. : Kinect Ships! I was deeply involved in the development of this project from the early years, am in the special thanks for Kinect Adventures, and wrote/tuned numerous systems (such as the menu hand controls, RC car controls, and others) for Kinectimals. Now back to work on Kinect Star Wars, which is going to be quite a trip. : Kinect Disneyland Adventures Ships! I worked on a number of the core systems and augmentation for this amazing title, mostly getting that huge park to fit on that tiny disc and actually stay stable (notice how the park smoothly streams as you walk through it, how the hand controls smoothly switch between hands, and how the avateering tries to be as animaterly as we could with the time available, plus definitly check out Space Mountain). : Wrote 'The Comet' a sketch of a science-fiction story filled with ideas and holograms. : Updated my Resume (although it seems this may not have been neccasary). : Kinect Star Wars launched! I was the primary Kinect engineer on this title from the Microsoft side having worked on it from the earliest demos and planning to the final Jedi augmentation systems during the three years from it's conception to release. Most recent was Amanda, available in a picture browser. : Today I became a US Citizen, it took 17 years, but was worth it! : Initial Sculpture Page of pieces created at the Gage Academy of Art. : Updated my profile picture and personal ad (). : Moved whole web site to /lg/, started the cubic indices for the site, and updated the about me page. Xbox One with the Kinect 2.0 launches, including Zoo Tycoon for which I integrated the new gesture and voice systems. Wrote an Interactive History of Programming that uses in-browser programming challenges to teach the history of computing. Returned from Microsoft Research Cambridge where I was doing research on NUI and volumetric data interfaces. Joined the Microsoft Office team to work on 3D data visualization as the graphics lead on Power Map for Excel. Posted PeterG's Philosophy in Five Easy Pieces, an essential synopsis of philosophy written by my father. In 2011 I wrote some Kinect Augmentation Principals and Practices for our gameplay and animation teams at Microsoft Studios, that summarizes many good practices for kinesthetic computer interaction. The Microsoft HoloLens is announced! I had worked on the early pre-production prototypes doing interactions for contextual communication and data interaction. Posted a number of my Kinect Developer Videos and articles. Joined the HoloLens Devices and Developer Enablement Showcases team! - Volumetric Hand Poses video showing in-air scrolling and zooming mechanics. Posted Lewey's Energy Work References, a collection of references and recommended reading from my journey into magnetic awareness by a visual technologist. Wrote about my Energy Work Experiences learning how to sense and manipulate the bio-electro-magnetic fields around the body. Started Interval Math an interactive website with interval-arithmetic based fields, graphing and calculation interfaces. I ended by giving a lecture and demo of my work on holographic interfaces for medical imaging data, almost exactly 10 years after first joining the company. Full Timeline - First day at Lucasfilm / Industrial Light and Magic working in their Advanced Development Group on AR/VR experiences! Plus technically I work for Disney now! - My last day at Microsoft.
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